![]() That means that it should be easier to get out of the way of them, and you shouldn’t be instantly wiped out by one little stray mini-cluster should you get caught by one. This should address the very real “can’t fight back when concussed” feedback we have been discussing on Reddit.Ĭluster Grenades are also being toned down a bit, with their time to detonate being increased and the damage from mini-clusters being reduced. ![]() You can switch weapons, toss equipment and melee when concussed. Concussion grenades will be getting reductions to their status effect duration and area of effect radius, and you’ll have “more options to outplay attackers” when hit by a Concussion grenade, as you’ll now be able to switch weapons, throw equipment or melee attack when concussed, according to a tweet by Treyarch design director David Vonderhaar:Ĭoncussion changes are significant as a whole. It’s not just armour getting the old nerf treatment though. Level 3 armour, which is a source of contention for a lot of players, will also now require more armour plates to repair. Talking specifics, all levels of armour will have their damage protection reduced, and Level 3 Armour will no longer offer additional damage protection against explosives or melee attacks. ![]() This news, which came by the way of their post on the Black Ops 4 subreddit, will be very welcomed by players who still feel that armour is too strong. Treyarch has announced that armour in Call of Duty: Black Ops 4 Blackout is getting another nerf when update 1.12 starts rolling out on Tuesday. ![]()
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